![]() You can use them all, grabbing them from weapons crates, vehicles or even fallen enemies or allies. Speaking of weapons: there are enough, from revolvers to anti-tank weapons. Just remember to bring enough ammo trucks loaded with hand grenades. Chuck enough hand grenades at a T-80 and it will be destroyed. You don’t have a health bar, so you can’t magically take 120 mm shots to the face if you stumble upon a tank, although vehicles do have an invisible healthbar. And with missions often lasting over 15-30 minutes and with lots of surprises that can be a difficult choice, often leaving you wishing for another save. So you better press that save button where you’ll really need it. ![]() Another pitfall is the limited save option: you get exactly one save and that’s it. The game lives on scripted events, and they’ll occasionally fail, often forcing you to retry (parts) of the mission. You’ll interact with most of the world via a pop-up window, allowing you to set off bombs, reload, enter vehicles or set off a scripted event. Let’s say it’s a bit clunky, the game engine was designed for large, open worlds and isn’t really suited for Close Quarters Combat (CQB), and most of the buildings in-game aren’t accessible at all. And it was one of the reasons I started building plastic models. I love computers and games, and I love games that give you freedom even more. Model builder, IT nerd, Raspberry Pi herder, history buff I used to spend hours in the Mission Editor building missions, weapons and vehicle training but I often found myself just goofing around with the bewildering array of weapons and vehiclesīut wait, a review of a 17-year-old PC game? Really? Yes: note the subtitle of my blog: The first four islands were islands that looked like people could actually live there with cities, villages, industrial buildings and military installations.
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